Archive for March, 2010
Thinking about thinking with Portals
by covert.c. on Mar.24, 2010, under games design
An absolute treasure of an article from Game Informer.

An excellent peek at the upcoming sequel to everyone’s pet favourite, Portal, along with notes about the design of the game’s devious puzzles. I’m a huge lover of Portal, hearkening back to my first experience with the concept in the student-made prototype, Narbacular Drop.
Have a look, enjoy… just wanted to share it here.
Pointclouds : Boon or Bust?
by covert.c. on Mar.19, 2010, under computer graphics, games industry
Therein Lies the Problem
This is a video of “Unlimited Detail”, a new technology from the company of the same name. They introduce their way of representing (and displaying) 3D data in realtime. Here’s the video :
My comments to follow…
(continue reading…)
