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	<title>Comments on: Planetside 2???</title>
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	<link>http://covertcreations.com/blog/2009/09/29/planetside-2/</link>
	<description>randomly timed outputs from covert.c's thought matrix</description>
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		<title>By: covert.c.</title>
		<link>http://covertcreations.com/blog/2009/09/29/planetside-2/comment-page-1/#comment-47370</link>
		<dc:creator>covert.c.</dc:creator>
		<pubDate>Wed, 30 Sep 2009 07:33:49 +0000</pubDate>
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		<description>I remember these elements from BF2 (never played 2142) and I definitely agree they are valid solutions. 

I think there are many lessons to be learned from &quot;smaller&quot; games like these and apply them to massive games like Planetside. (Calling BF2/2142 as &#039;small&#039; is obviously a misnomer, they were complex but only smaller relationally to the massiveness that is Planetside).

I&#039;d have to revisit BF2 with this in mind to see if there are other ideas that could be incorporated into a possible PS2.</description>
		<content:encoded><![CDATA[I remember these elements from BF2 (never played 2142) and I definitely agree they are valid solutions. <br />
<br />
I think there are many lessons to be learned from "smaller" games like these and apply them to massive games like Planetside. (Calling BF2/2142 as 'small' is obviously a misnomer, they were complex but only smaller relationally to the massiveness that is Planetside).<br />
<br />
I'd have to revisit BF2 with this in mind to see if there are other ideas that could be incorporated into a possible PS2.]]></content:encoded>
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		<title>By: Justin</title>
		<link>http://covertcreations.com/blog/2009/09/29/planetside-2/comment-page-1/#comment-47366</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 30 Sep 2009 06:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/?p=200#comment-47366</guid>
		<description>Battlefield 2 and 2142 worked out most of these issues, so I don&#039;t see why PS2 wouldn&#039;t steal their solutions.  They reward squad and side command when players follow your orders, you get points for healing or supplying other players, you get badges worth lots of points for doing things like transporting players, and they allowed server admins to set rules like &quot;join a squad in 90 seconds or you&#039;re auto-kicked&quot;, so it was possible to enforce a certain ethos of play.</description>
		<content:encoded><![CDATA[Battlefield 2 and 2142 worked out most of these issues, so I don't see why PS2 wouldn't steal their solutions.  They reward squad and side command when players follow your orders, you get points for healing or supplying other players, you get badges worth lots of points for doing things like transporting players, and they allowed server admins to set rules like "join a squad in 90 seconds or you're auto-kicked", so it was possible to enforce a certain ethos of play.]]></content:encoded>
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		<title>By: covert.c.</title>
		<link>http://covertcreations.com/blog/2009/09/29/planetside-2/comment-page-1/#comment-47332</link>
		<dc:creator>covert.c.</dc:creator>
		<pubDate>Mon, 28 Sep 2009 14:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/?p=200#comment-47332</guid>
		<description>Some rumours are already out saying this is a PS3 game. Yeah the thought of an FPS game being PS3-exclusive is patently ridiculous.</description>
		<content:encoded><![CDATA[Some rumours are already out saying this is a PS3 game. Yeah the thought of an FPS game being PS3-exclusive is patently ridiculous.]]></content:encoded>
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