Archive for September, 2009
Planetside 2???
by covert.c. on Sep.29, 2009, under FPS, games design, mmo

I would very, very, very much welcome this.
According to RPS, this may be in the works. Per http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/.
As a somewhat seasoned (but inexpert) Planetside player (CR4), Planetside had a great mix of teamplay, massive battles, and a wide variety of individual player choice (specializations, vehicles, objectives). It’s probably one of my favourite games of all time. I moved on when it was clear the game was dying a slow death (empty servers, etc.).
My thinking on PS2:
- A PVE axis that contributed to the overall battle (and your XP). This was planned for, and never implemented in the original. There was a real lack of solo content in PS, and this would have really helped.
- Better base design, thus removing the layout silliness that players would exploit. Also base placement was a huge problem, very odd design decisions were made in that regard.
- Better LFM/LFG system. Enough of the hunting for extra squad members.
- Proximal VOIP system would allow you to shout at nearby players to get them moving. Teamspeak was great if you were already grouped, however the whole server couldn’t be on your TS server.
- If the game has a “Command” specialization that allowed them special privilege to direct the battle, then reward players who following your orders. This would ecourage better organization and get groups moving in the same direction. Having more people on one side of a battle made all the difference.
- Reward the support activities of players who chose to perform roles that don’t involve battle. The ANT drivers and the GAL pilots should be encouraged, not excluded.
- Outfit/Guild Housing is absolutely required. The implementation of Outfits was an aborted design, obviously. There must be clear benefits to joining an Outfit and sticking with it. And then rewarding the successful ones. A game built around teamplay should structure itself around the entire concept of “Team”.
The list goes on, now that I start thinking about it. Planetside was THE GAME that realised the goal of most MMO games. Massive battles, massive coordination, esprit de corps, and most of all, fun! I miss that game.
Am I going to try Fallen Earth?
by covert.c. on Sep.21, 2009, under games design

http://www.killtenrats.com/2009/09/14/fallen-earth-first-taste/
I don’t know. I don’t know. I don’t know.
Conquering One’s Self
by covert.c. on Sep.19, 2009, under game reviews, games industry, mmorpg, WoW
There are three titles that may appear with great frequency as one meanders the gaming news these days. Each are certainly worth discussing on their own, simply on the merits of having such attention bestowed upon them. However, there is a common thread to be pulled from these stories in particular. These companies, and their gaming products, are faced with tremendous obtacles. The bigger and better they become, the harder it is to grow beyond . In essence, their fight is a fight against themselves. Success can be a cruel instructor. Read on to see what I mean.
Forgive the mess
by covert.c. on Sep.18, 2009, under meta
Experimentalizing…
Blog-gaming
by covert.c. on Sep.17, 2009, under games design
Here’s to covert.c, turning gameblogging into bloggaming. I came back to my site to find I had let it lapse again, OOPS! So I re-signed for a whole year to make sure it doesn’t happen anymore. At my rate, that means about 2 posts before I have to re-new again.
Anyhow. Thoughts coming. I’m motivated this time! Thanks for (not) reading!
/covert
