<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: MMORPGs, Security, and the Grand Promise of Middleware</title>
	<atom:link href="http://covertcreations.com/blog/index.php/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/feed/" rel="self" type="application/rss+xml" />
	<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/</link>
	<description>randomly timed outputs from covert.c's thought matrix</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:18:23 -0800</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>By: Jimmy Muckley</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-80766</link>
		<dc:creator>Jimmy Muckley</dc:creator>
		<pubDate>Fri, 10 Feb 2012 15:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-80766</guid>
		<description>Perfectly written story. It will be good for anybody who utilizes it, including yours truly  . Keep doing what you are doing  i will surely read more posts.</description>
		<content:encoded><![CDATA[Perfectly written story. It will be good for anybody who utilizes it, including yours truly  . Keep doing what you are doing  i will surely read more posts.]]></content:encoded>
	</item>
	<item>
		<title>By: covert creations &#187; My adventures in ASCII</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-1271</link>
		<dc:creator>covert creations &#187; My adventures in ASCII</dc:creator>
		<pubDate>Mon, 05 Feb 2007 05:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-1271</guid>
		<description>[...] Most widely read post : MMORPGs, Security, and the Grand Promise of Middleware Got some good traction, thanks to Steve Davis and the good folks at IBM. [...]</description>
		<content:encoded><![CDATA[[...] Most widely read post : MMORPGs, Security, and the Grand Promise of Middleware Got some good traction, thanks to Steve Davis and the good folks at IBM. [...]]]></content:encoded>
	</item>
	<item>
		<title>By: covert.c.</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-685</link>
		<dc:creator>covert.c.</dc:creator>
		<pubDate>Mon, 15 Jan 2007 12:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-685</guid>
		<description>I&#039;m not sure what you mean by ideals, seeing as the gist of the article argues against blind adherence to any catch-all solution.

But to seriously address your question, meaning that I&#039;ll assume you&#039;re legitimately asking and not just trying to play some gotchya game of literalism, is that there are indeed several MMO middleware products on the market (or on their way). 

There&#039;s HeroEngine, Bigworld (as we&#039;ve agreed) and Gamebryo. A looser definition of MMO middleware would include the Multiverse and Kaneva offerings, which include the hosting service as well. They&#039;re all linked at the top of the article.</description>
		<content:encoded><![CDATA[I'm not sure what you mean by ideals, seeing as the gist of the article argues against blind adherence to any catch-all solution.<br />
<br />
But to seriously address your question, meaning that I'll assume you're legitimately asking and not just trying to play some gotchya game of literalism, is that there are indeed several MMO middleware products on the market (or on their way). <br />
<br />
There's HeroEngine, Bigworld (as we've agreed) and Gamebryo. A looser definition of MMO middleware would include the Multiverse and Kaneva offerings, which include the hosting service as well. They're all linked at the top of the article.]]></content:encoded>
	</item>
	<item>
		<title>By: unbeliever</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-682</link>
		<dc:creator>unbeliever</dc:creator>
		<pubDate>Mon, 15 Jan 2007 08:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-682</guid>
		<description>Ideals aside, what other MMOG &quot;middleware&quot; infrastructure is there?</description>
		<content:encoded><![CDATA[Ideals aside, what other MMOG "middleware" infrastructure is there?]]></content:encoded>
	</item>
	<item>
		<title>By: covert.c.</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-680</link>
		<dc:creator>covert.c.</dc:creator>
		<pubDate>Mon, 15 Jan 2007 07:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-680</guid>
		<description>I don&#039;t agree. Even if I adjusted your sentence to say, &quot;MMORPG Middleware&quot; it still isn&#039;t true.</description>
		<content:encoded><![CDATA[I don't agree. Even if I adjusted your sentence to say, "MMORPG Middleware" it still isn't true.]]></content:encoded>
	</item>
	<item>
		<title>By: unbeliever</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-679</link>
		<dc:creator>unbeliever</dc:creator>
		<pubDate>Mon, 15 Jan 2007 07:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-679</guid>
		<description>How does one define middleware?

Microforte&#039;s Bigworld. Period.</description>
		<content:encoded><![CDATA[How does one define middleware?<br />
<br />
Microforte's Bigworld. Period.]]></content:encoded>
	</item>
	<item>
		<title>By: GameTomorrow &#187; Security expert weighs in on game security</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-438</link>
		<dc:creator>GameTomorrow &#187; Security expert weighs in on game security</dc:creator>
		<pubDate>Mon, 04 Dec 2006 17:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-438</guid>
		<description>[...] For interested readers, a related discussion took place in early October over at covertcreations. The article is titled, &#8216;MMORPGs, Security and the Grand Promise of Middleware&#8217;. [...]</description>
		<content:encoded><![CDATA[[...] For interested readers, a related discussion took place in early October over at covertcreations. The article is titled, &#8216;MMORPGs, Security and the Grand Promise of Middleware&#8217;. [...]]]></content:encoded>
	</item>
	<item>
		<title>By: covert.c.</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-226</link>
		<dc:creator>covert.c.</dc:creator>
		<pubDate>Sun, 15 Oct 2006 05:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-226</guid>
		<description>&lt;I&gt;Finally, don’t criticize PunkBuster and AhnLabs and GameGuard...they are a pretty good solution when security is an afterthought.&lt;/I&gt;
&lt;P&gt;
Actually, that wasn&#039;t my intention at all. For RSA the available solutions weren&#039;t the troubling aspect, the business of helping solve it was!
&lt;P&gt;
Thanks everyone for the excellent discussion.</description>
		<content:encoded><![CDATA[<i>Finally, don’t criticize PunkBuster and AhnLabs and GameGuard...they are a pretty good solution when security is an afterthought.</i><br />
<p><br />
Actually, that wasn't my intention at all. For RSA the available solutions weren't the troubling aspect, the business of helping solve it was!<br />
</p><p><br />
Thanks everyone for the excellent discussion.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: digi</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-225</link>
		<dc:creator>digi</dc:creator>
		<pubDate>Thu, 12 Oct 2006 23:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-225</guid>
		<description>Because what Justin was talking about is the only thing in this thread that I have any experience with I&#039;m going back a bit here but:
&lt;P&gt;
You don&#039;t need to go as elite as the F-22 Raptor to see full blown 3D design in effect. &lt;a href=&quot;http://www.shipconstructor.com/ourcustomers/projects/workboat/z-techtug.html&quot; rel=&quot;nofollow&quot;&gt;We do it here in our office where the entire marine vessel is done (structural, piping, etc) lock stock and barrel in &quot;virual&quot; space.&lt;/a&gt; The engineers can run all kinds of tests on it from hull performance to stability. The database even spits out all the sheets of metal that are needed to be cut to the shipyard to maximize space per sheet. Although it&#039;s pretty amazing, it&#039;s also fairly commonplace. That&#039;s all my point is.
&lt;P&gt;
But as far as using these tools as a pre-vis for prospective design or even as a low-end final result I think they are more than capable.
&lt;P&gt;
My experience with security is pretty humble. The best solution to any question I have is... if you want a secure computer system it&#039;s as easy as: Don&#039;t put it online. :)</description>
		<content:encoded><![CDATA[Because what Justin was talking about is the only thing in this thread that I have any experience with I'm going back a bit here but:<br />
<p><br />
You don't need to go as elite as the F-22 Raptor to see full blown 3D design in effect. <a href="http://www.shipconstructor.com/ourcustomers/projects/workboat/z-techtug.html" rel="nofollow">We do it here in our office where the entire marine vessel is done (structural, piping, etc) lock stock and barrel in "virual" space.</a> The engineers can run all kinds of tests on it from hull performance to stability. The database even spits out all the sheets of metal that are needed to be cut to the shipyard to maximize space per sheet. Although it's pretty amazing, it's also fairly commonplace. That's all my point is.<br />
</p><p><br />
But as far as using these tools as a pre-vis for prospective design or even as a low-end final result I think they are more than capable.<br />
</p><p><br />
My experience with security is pretty humble. The best solution to any question I have is... if you want a secure computer system it's as easy as: Don't put it online. <img src='http://covertcreations.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
	</item>
	<item>
		<title>By: covert.c.</title>
		<link>http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/comment-page-1/#comment-207</link>
		<dc:creator>covert.c.</dc:creator>
		<pubDate>Sat, 07 Oct 2006 05:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://covertcreations.com/blog/2006/10/06/mmorpgs-security-and-the-grand-promise-of-middleware/#comment-207</guid>
		<description>&lt;I&gt;My point is, why is an micropayment-based account that I’ve spent $200 on more appealing than the WoW account I’ve spent $200 on?&lt;/I&gt;
&lt;P&gt;
Because your WoW account isn&#039;t able to spend more of that money. An RMT system with micro-transactions, at least how I imagine it, is.</description>
		<content:encoded><![CDATA[<i>My point is, why is an micropayment-based account that I’ve spent $200 on more appealing than the WoW account I’ve spent $200 on?</i><br />
<p><br />
Because your WoW account isn't able to spend more of that money. An RMT system with micro-transactions, at least how I imagine it, is.</p>]]></content:encoded>
	</item>
</channel>
</rss>

