“ur a n00b”
by covert.c. on Nov.30, 2005, under games design, WoW

There is no question that WoW’s “game formula” is :
(time devoted) == (success)
There are other subtle factors that also contribute to one’s success in the game, (such as knowing the various buffs/debuffs, aggro management, pre-knowledge of the content, or macro’ing your way to victory…) yes. But the absolute core is Time. We all know this. If you don’t spend huge amounts of time in the game, you aren’t getting anywhere.
So it was quite the day to have a guildmate turn to me in guildchat one day and say, “Kafka, you are a n00b.”. Hilarious, actually. Was it because my best piece of equipment was merely a pair of Shadowcraft gloves? Or that I didn’t have my Epic Mount yet? Yes, that could very well be.
I was part of online gaming when it didn’t even exist yet. Back in 1993, my friend digital and I used to rack up long-distance bills so that we could gun each other down for hours in Doom II. From the days of simple twitch gaming, to helping create one of the earliest online clans, to objectives-based team games, to gaming communities, to MMOs of all shapes and sizes, and even this blog, I’ve done everything there is to do in online gaming through the years.
So, no. I don’t think I’m a n00b.
But the comment struck me, and it had nothing to do with name-calling. What I really saw was this – that it was the purest evidence imaginable of the brilliance of WoW’s game design. How so?
- Its a game that even non-gamers can play
- Every aspect is molded to drive towards Time
- Non-twitch/click-based deterministic combat
Add these up, and what do you get?
Fools who delude themselves into thinking they have l33t skillz.
For the guys that spend 9 consecutive hours in the Molten Core doing the heal-tank dance, this is perfect. They are leet, because their time invested guarantees that they will be. I’m consistently in awe over how Bliz completely satisfied their design goals with WoW. Kudos to their team. Note that this doesn’t mean that the game itself is awe-inspiring. They realised their design, and the design is perfect for a subscription game (not to mention the sheer amount of polish).
And a big LOL out to “Ticktock” from PG. Thanks for teaching me another lesson in game design.

December 9th, 2005 on 10:26 am
I find it amusing now that everyone has a decent net connection, "733t skills” in some of the most popular games are based on third party dps tools, correct character builds, and keyboard combos that a child could master.
Back in the dialup world it sure would have been tempting to go this route instead dealing with LPBs on a nightly basis.
Bah… I’ll take my boomstick any day.
December 13th, 2005 on 4:09 am
Bah… I’ll take my boomstick any day.
None could say it better than Mutha.
Its interesting to me, too, how we would have easily rejected deterministic combat games back in our dialup days. Yet in today's high bandwidth universe, the most popular game is non-twitch. I'd be curious what the ratio of modemers to high-bandwidth users exists in WoW.
September 25th, 2007 on 11:37 am
True, true.
My friend, who shall stay unnamed, calls me a Noob, noobert, noobet and nub, IN real life for not playing WoW.
I just have to laugh.
... hahahahaha